![]() The cherry on top of the first-person view is the crashes. The intention was clearly to make players want to stay in the cockpit, but that seems to have come at the detriment of the other perspectives. It's like going from the inside of a fighter jet to driving a tractor. I didn't feel like I was performing death-defying speed feats never before achieved by mortals, I felt like a 17-year-old taking my drving test. It's so strange, all of the things that made the cockpit view feel tense and exciting just disappear. The third-person camera makes the whole experience feel slow by comparison. The game recreates G force to actually affect your character's head while you drive, which is what makes the experience feel so real. It truly makes you feel like you're in the driver's seat of a racecar. As you approach top speed, motion blur kicks in around your periphery and causes tunnel vision as you focus only on what's in front of you. The car will shake and rattle as you gain speed or go over rougher parts of the track. What makes the cockpit view really stand out is the sense of speed you have when you're in first-person. You could turn off the HUD entirely and use nothing but the instruments in the car to determine speed, gear, and where other cars are - it's incredible. You can even see yourself change gears in real-time. You can move your character's head to check the wing mirrors and rearview, or just glance out the window for fun. ![]() The detail inside the cars is incredible - hats off to developers Slightly Mad Studios. The game's trailer really places an emphasis on the cockpit experience. But with Shift, no matter the event, I'll only ever go for the cockpit view, they really knocked it out the park. The bumper view is good if you have to dodge traffic, the long rear view is ideal if you don't want to get passed or you're doing a drift event, and action cameras are great for making a game feel more cinematic. Racing games have often allowed for different camera angles, but not all have cockpit views.
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